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Teryon RPG Project

I’ve had the pleasure of contributing to the visual world of Teryon, an original high-fantasy tabletop RPG currently being developed by Moonbel Studios.

My work on the project has included key character illustrations, environment work, and the Ruins of Elora cover artwork. One of the most enjoyable parts of the collaboration has been helping translate Teryon’s existing lore and concepts into finished visual designs while developing details such as armor construction, cultural motifs, materials, and atmosphere.

Project: Teryon
Developer: Moonbel Studios
Official Website: https://moonbelstudios.com/teryon/

This was one of my first major contributions to the Teryon project: a large-scale cinematic battle scene featuring Lokian, the Elf Archer, Alrian, the Leviathan, and the smaller Kresha creatures within the ruins of Elora.

The main challenge was balancing

This was one of my first major contributions to the Teryon project: a large-scale cinematic battle scene featuring Lokian, the Elf Archer, Alrian, the Leviathan, and the smaller Kresha creatures within the ruins of Elora.

The main challenge was balancing

the Leviathan, and the smaller Kresha creatures for a large-scale cinematic battle scene

the Leviathan, and the smaller Kresha creatures for a large-scale cinematic battle scene

the Elf Archer for a large-scale cinematic battle scene

the Elf Archer for a large-scale cinematic battle scene

Alrian for a large-scale cinematic battle scene

Alrian for a large-scale cinematic battle scene

Lokian for a large-scale cinematic battle scene

Lokian for a large-scale cinematic battle scene

For Alrian, the goal was to translate an existing visual direction into a fully resolved character illustration while preserving his established identity, pose, and noble presence.

A large part of the process involved rebuilding the armor into a more coh

For Alrian, the goal was to translate an existing visual direction into a fully resolved character illustration while preserving his established identity, pose, and noble presence.

A large part of the process involved rebuilding the armor into a more coh

This environment was designed as a ceremonial setting for Alrian, emphasizing his status and presence through scale, architecture, light, and atmosphere.

I developed the scene as a wide, monumental hall with obscured crowds and strong directional lightin

This environment was designed as a ceremonial setting for Alrian, emphasizing his status and presence through scale, architecture, light, and atmosphere.

I developed the scene as a wide, monumental hall with obscured crowds and strong directional lightin

The Treverian Shaman was designed to communicate an important contrast within Treverian culture: they are brutal, strongly connected to animals and nature, but also part of a highly refined society known for exceptional craftsmanship and metalwork.

I foc

The Treverian Shaman was designed to communicate an important contrast within Treverian culture: they are brutal, strongly connected to animals and nature, but also part of a highly refined society known for exceptional craftsmanship and metalwork.

I foc